Imagine++
Imagine::Mesh Member List

This is the complete list of members for Imagine::Mesh, including all inherited members.

Arrow(const DoublePoint3 &base, const DoubleVector3 &shaft, double r, int resolution=32)Imagine::Meshstatic
Cone(const DoublePoint3 &base, const DoubleVector3 &axis, double r, int resolution=32)Imagine::Meshstatic
Cube(const DoublePoint3 &center, const DoubleVector3 &axis1, const DoubleVector3 &axis2, const DoubleVector3 &axis3)Imagine::Meshstatic
Cylinder(const DoublePoint3 &center, const DoubleVector3 &axis, double r, int res=32)Imagine::Meshstatic
getOpacity() constImagine::Mesh
hideMesh(const Mesh &M, bool reinitCam)Imagine::Meshfriend
Mesh()Imagine::Mesh
Mesh(const FloatPoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const FloatVector3 *normals=0)Imagine::Mesh
Mesh(const DoublePoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const DoubleVector3 *normals=0)Imagine::Mesh
Mesh(const std::vector< FloatPoint3 > &vertices, const std::vector< Triangle > &triangles=std::vector< Triangle >(), const std::vector< Quad > &quads=std::vector< Quad >(), MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const std::vector< FloatVector3 > &normals=std::vector< FloatVector3 >())Imagine::Mesh
Mesh(const Mesh &)Imagine::Mesh
operator!=(const Mesh &mesh) constImagine::Meshinline
operator=(const Mesh &)Imagine::Mesh
operator==(const Mesh &mesh) constImagine::Meshinline
Plane(const DoublePoint3 &center, const DoubleVector3 &axis1, const DoubleVector3 &axis2)Imagine::Meshstatic
PointCloud(const DoublePoint3 *points, int n)Imagine::Meshstatic
PolyLine(DoublePoint3 *points, int n, bool closed)Imagine::Meshstatic
readMeshFromObjFile(Mesh &mesh, const std::string &fileName)Imagine::Meshfriend
setColor(Color col)Imagine::Mesh
setColors(MeshData data, const Color *col)Imagine::Mesh
setDefaultLookupTable()Imagine::Mesh
setGeometry(const FloatPoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, const FloatVector3 *normals=0)Imagine::Mesh
setGeometry(const DoublePoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, const DoubleVector3 *normals=0)Imagine::Mesh
setLookupTable(Color col0, Color col1)Imagine::Mesh
setOpacity(float opacity)Imagine::Mesh
setRange(float v0, float v1)Imagine::Mesh
setValues(MeshData data, const float *val)Imagine::Mesh
setVertices(const FloatPoint3 *vertices, const FloatVector3 *normals=0)Imagine::Mesh
setVertices(const DoublePoint3 *vertices, const DoubleVector3 *normals=0)Imagine::Mesh
showMesh(const Mesh &M, bool reinitCam)Imagine::Meshfriend
Sphere(const DoublePoint3 &center, double r, int res=24)Imagine::Meshstatic
vertices() constImagine::Mesh
~Mesh()Imagine::Mesh