Imagine++
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This is the complete list of members for Imagine::Mesh, including all inherited members.
Arrow(const DoublePoint3 &base, const DoubleVector3 &shaft, double r, int resolution=32) | Imagine::Mesh | static |
Cone(const DoublePoint3 &base, const DoubleVector3 &axis, double r, int resolution=32) | Imagine::Mesh | static |
Cube(const DoublePoint3 ¢er, const DoubleVector3 &axis1, const DoubleVector3 &axis2, const DoubleVector3 &axis3) | Imagine::Mesh | static |
Cylinder(const DoublePoint3 ¢er, const DoubleVector3 &axis, double r, int res=32) | Imagine::Mesh | static |
getOpacity() const | Imagine::Mesh | |
hideMesh(const Mesh &M, bool reinitCam) | Imagine::Mesh | friend |
Mesh() | Imagine::Mesh | |
Mesh(const FloatPoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const FloatVector3 *normals=0) | Imagine::Mesh | |
Mesh(const DoublePoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const DoubleVector3 *normals=0) | Imagine::Mesh | |
Mesh(const std::vector< FloatPoint3 > &vertices, const std::vector< Triangle > &triangles=std::vector< Triangle >(), const std::vector< Quad > &quads=std::vector< Quad >(), MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const std::vector< FloatVector3 > &normals=std::vector< FloatVector3 >()) | Imagine::Mesh | |
Mesh(const Mesh &) | Imagine::Mesh | |
operator!=(const Mesh &mesh) const | Imagine::Mesh | inline |
operator=(const Mesh &) | Imagine::Mesh | |
operator==(const Mesh &mesh) const | Imagine::Mesh | inline |
Plane(const DoublePoint3 ¢er, const DoubleVector3 &axis1, const DoubleVector3 &axis2) | Imagine::Mesh | static |
PointCloud(const DoublePoint3 *points, int n) | Imagine::Mesh | static |
PolyLine(DoublePoint3 *points, int n, bool closed) | Imagine::Mesh | static |
readMeshFromObjFile(Mesh &mesh, const std::string &fileName) | Imagine::Mesh | friend |
setColor(Color col) | Imagine::Mesh | |
setColors(MeshData data, const Color *col) | Imagine::Mesh | |
setDefaultLookupTable() | Imagine::Mesh | |
setGeometry(const FloatPoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, const FloatVector3 *normals=0) | Imagine::Mesh | |
setGeometry(const DoublePoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, const DoubleVector3 *normals=0) | Imagine::Mesh | |
setLookupTable(Color col0, Color col1) | Imagine::Mesh | |
setOpacity(float opacity) | Imagine::Mesh | |
setRange(float v0, float v1) | Imagine::Mesh | |
setValues(MeshData data, const float *val) | Imagine::Mesh | |
setVertices(const FloatPoint3 *vertices, const FloatVector3 *normals=0) | Imagine::Mesh | |
setVertices(const DoublePoint3 *vertices, const DoubleVector3 *normals=0) | Imagine::Mesh | |
showMesh(const Mesh &M, bool reinitCam) | Imagine::Mesh | friend |
Sphere(const DoublePoint3 ¢er, double r, int res=24) | Imagine::Mesh | static |
vertices() const | Imagine::Mesh | |
~Mesh() | Imagine::Mesh |