7#ifndef IMAGINE_GRAPHICS_MESH_H
8#define IMAGINE_GRAPHICS_MESH_H
16class QOpenGLShaderProgram;
56#ifndef DOXYGEN_SHOULD_SKIP_THIS
152#ifndef DOXYGEN_SHOULD_SKIP_THIS
157 bool operator<(
const Mesh& mesh)
const;
158 void drawMesh(
MeshFaceMode faceMode, QOpenGLShaderProgram* prog,
188 const Triangle* triangles=0,
int ntriangles=0,
189 const Quad* quads=0,
int nquads=0,
214 const Triangle* triangles=0,
int ntriangles=0,
215 const Quad *quads=0,
int nquads=0,
232 const std::vector<Triangle>& triangles=std::vector<Triangle>(),
233 const std::vector<Quad>& quads=std::vector<Quad>(),
236 const std::vector<FloatVector3>& normals=std::vector<FloatVector3>());
305 const Triangle *triangles=0,
int ntriangles=0,
306 const Quad *quads=0,
int nquads=0,
322 const Triangle *triangles=0,
int ntriangles=0,
323 const Quad *quads=0,
int nquads=0,
409 double r,
int resolution=32);
421 double r,
int resolution=32);
Array of fixed size.
Definition: FArray.h:17
Vector of fixed size.
Definition: FVector.h:17
A mesh representing a 3D object.
Definition: Mesh.h:151
friend void hideMesh(const Mesh &M, bool reinitCam)
Hide mesh.
Mesh(const DoublePoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const DoubleVector3 *normals=0)
Constructor (double).
static Mesh Sphere(const DoublePoint3 ¢er, double r, int res=24)
Sphere.
void setValues(MeshData data, const float *val)
Set values.
void setColors(MeshData data, const Color *col)
Set colors.
const std::vector< FloatPoint3 > & vertices() const
Get points.
void setColor(Color col)
Set color.
void setGeometry(const FloatPoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, const FloatVector3 *normals=0)
Set geometry (float).
void setVertices(const FloatPoint3 *vertices, const FloatVector3 *normals=0)
Set points (float).
void setDefaultLookupTable()
Default LUT.
Mesh(const std::vector< FloatPoint3 > &vertices, const std::vector< Triangle > &triangles=std::vector< Triangle >(), const std::vector< Quad > &quads=std::vector< Quad >(), MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const std::vector< FloatVector3 > &normals=std::vector< FloatVector3 >())
Constructor (float vectors).
static Mesh Cone(const DoublePoint3 &base, const DoubleVector3 &axis, double r, int resolution=32)
Cone.
void setLookupTable(Color col0, Color col1)
Set LUT.
static Mesh PolyLine(DoublePoint3 *points, int n, bool closed)
PolyLine.
float getOpacity() const
Get opacity (from 0=transparent to 1=opaque).
friend bool readMeshFromObjFile(Mesh &mesh, const std::string &fileName)
Read mesh from Wavefront OBJ file.
void setVertices(const DoublePoint3 *vertices, const DoubleVector3 *normals=0)
Set points (double).
static Mesh PointCloud(const DoublePoint3 *points, int n)
PointCloud.
static Mesh Cylinder(const DoublePoint3 ¢er, const DoubleVector3 &axis, double r, int res=32)
Cylinder.
Mesh(const Mesh &)
Copy constructor.
bool operator==(const Mesh &mesh) const
Comparison operator.
Definition: Mesh.h:259
Mesh & operator=(const Mesh &)
Assignment operator.
static Mesh Arrow(const DoublePoint3 &base, const DoubleVector3 &shaft, double r, int resolution=32)
Arrow.
void setGeometry(const DoublePoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, const DoubleVector3 *normals=0)
Set geometry (double).
Mesh(const FloatPoint3 *vertices, int nvertices, const Triangle *triangles=0, int ntriangles=0, const Quad *quads=0, int nquads=0, MeshColorMode colorMode=CONSTANT_COLOR, MeshShadingMode shadingMode=SMOOTH_SHADING, const FloatVector3 *normals=0)
Constructor (float).
void setOpacity(float opacity)
Set opacity.
static Mesh Cube(const DoublePoint3 ¢er, const DoubleVector3 &axis1, const DoubleVector3 &axis2, const DoubleVector3 &axis3)
Parallelepiped.
friend void showMesh(const Mesh &M, bool reinitCam)
Show mesh.
static Mesh Plane(const DoublePoint3 ¢er, const DoubleVector3 &axis1, const DoubleVector3 &axis2)
Parallelogram.
void setRange(float v0, float v1)
Default LUT.
bool operator!=(const Mesh &mesh) const
Comparison operator.
Definition: Mesh.h:263
RED GREEN BLUE color.
Definition: Color.h:26
void hideMesh(const Mesh &M, bool reinitCam=true)
Hide mesh.
void showMesh(const Mesh &M, bool reinitCam=true)
Show mesh.
MeshFaceMode
Mesh display mode.
Definition: Mesh.h:41
MeshData
Type of mesh data that holds values.
Definition: Mesh.h:49
MeshShadingMode
Mesh shading mode.
Definition: Mesh.h:34
MeshColorMode
Mesh lighting mode.
Definition: Mesh.h:24