AtlasNet: A Papier-Mâché Approach to Learning Mesh Synthesis ~NEW~ CVPR spotlight
T. Groueix, M. Fisher, V. G. Kim, B. C. Russell, M. Aubry
IMAGINE team, Ecole des Ponts ParisTech -- Adobe Research
3D Synthesis : Instead of generating point clouds or voxels, AtlasNet directly generates meshes at arbitrary resolution. It has strong advantages : generalization capabilities, morphing, co-segmentation, regular texture parameterization. We demonstrate its strenght on an autoencoder, and single-view reconstruction from one still image.
Interactive Monte-Carlo Ray-Tracing Upsampling
M. Boughida, T. Groueix, T. Boubekeur
Eurographics Poster, 2016
Approximate real-time previzualition of Global Illumination (GI) relying on NVIDIA Optix (parallelized ray tracing). To approximate GI in real time, we apply a Joint Bilateral Filter on a sub-sampled rendered image and a high-resolution G-buffer (containing depth, normal, and albedo).